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<li class="navelem"><b>GeorgeLib</b></li><li class="navelem"><a class="el" href="class_george_lib_1_1_multi_texture.html">MultiTexture</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">GeorgeLib::MultiTexture Class Reference</div>  </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:abb1f484494e3666c0a35e29516f50dd3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abb1f484494e3666c0a35e29516f50dd3"></a>
<a class="el" href="class_george_lib_1_1_texture.html">Texture</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getTexture</b> (uint id)</td></tr>
<tr class="separator:abb1f484494e3666c0a35e29516f50dd3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8715333429e33bbe64dc77253e50e2a7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8715333429e33bbe64dc77253e50e2a7"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setTexture</b> (uint id, <a class="el" href="class_george_lib_1_1_texture.html">Texture</a> texture)</td></tr>
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uint&#160;</td><td class="memItemRight" valign="bottom"><b>addTexture</b> (<a class="el" href="class_george_lib_1_1_texture.html">Texture</a> texture)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>cutTexture</b> (<a class="el" href="class_george_lib_1_1_texture.html">Texture</a> texture)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>cutTexture</b> (uint id)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Draw</b> (<a class="el" href="class_george_lib_1_1vec3.html">vec3</a> vertices[4], <a class="el" href="class_george_lib_1_1vec2.html">vec2</a> texcoords[4]=NULL, <a class="el" href="class_george_lib_1_1vec3.html">vec3</a> normal=<a class="el" href="class_george_lib_1_1vec3.html">vec3</a>(0, 0, 0))</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Draw</b> (float vertices[12], float texcoords[8]=NULL, float normal[3]=NULL)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>drop</b> (void)</td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:af17543636819507e5f5a69496a3307f2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af17543636819507e5f5a69496a3307f2"></a>
vector&lt; <a class="el" href="class_george_lib_1_1_texture.html">Texture</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>texArray</b></td></tr>
<tr class="separator:af17543636819507e5f5a69496a3307f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Friends</h2></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>InitMultiTexturing</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>glActiveTextureARB</b> (GLenum texture)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>glMultiTexCoord2fARB</b> (GLenum target, GLfloat s, GLfloat t)</td></tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>C:/Users/morbidintel/Desktop/GeorgeLib/GeorgeLib/include/<a class="el" href="_texture_8h_source.html">Texture.h</a></li>
<li>C:/Users/morbidintel/Desktop/GeorgeLib/GeorgeLib/src/Texture.cpp</li>
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